![]() The work week has also been pushed to 72 hours. Education remains universal, but is cursory and comes as a distant second to the labor requirements. Child labor also made a great return, because when your society has less than one in seven people over the age of 20, you kinda need it. The place of women in society has made massive strides… backwards. We've gone from a thousand to fifty-four thousand, seven hundred people in forty years. Add to that little in the way of entertainment, and a widely-held belief we're the last true remnant of humanity (which might just be true) and this is how we wound up swimming in babies. You can vote using this straw poll : What to do with our Industries ? | Īs it turns out, someone had forgot to pack the preservatives… and the priest… when fleeing Terra. And perhaps see if they have even survived. In a similar vein, this station will allow us to keep an eye on the other moons. While there may be only a thousand of us, and we will naturally start building more infrastructure ourselves, we will not go far with fifty thousand people.ĭo we even know who wound up on the other moons ? They could be communists or worse, monkeys ! Building a GFTC would allow us to start training a garrison and ground units should the inhabitants of the other moons decide ours would make a fine addition to their collection. Our 10 therefore allow us a population of 50 000. A governor will provide numerous boni to our population, such as potentially improving population growth and researchers are necessary to start research projects to start picking ourselves off the ground.Īs it stands, our population requires 200 units of infrastructure per million inhabitants. This building will allow us to start a leader pool. There are four possible options for our use of our industry : Our first question will be as to the use of our industrial resources for the next forty years. Our financial situation is stable as well, as we are not a large enough economy to use money anyway. Those minerals are generally rare impurities in common ores, which is why science had not yet identified them, but there has to be a way to take advantage of those.Īs you can see, we have fairly solid stockpiles, and are nowhere near running out. As our engineers are scrambling to figure out uses for them, we can at least take stock of what we can probably rely on. It's a linear rate so it's not a huge deal.Įdit: Somehow I typo'd 0.2 atm of water vapour instead of 0.5 atm of water vapor.Mining and Industrial Situation - Year 1 ANW (After the Nuclear War)Ī rudimentary survey of the Moon's accessible mineral resources has been realized, and beyond the classical ores - iron, silicium, and so on - a number of fairly rare minerals have been spotted. Too few, on the other hand, will take longer. In fact, the bigger your existing colony on the to-be-terraformed planet is, the higher the optimal number is. There's nothing wrong with too many, other than the added cost of making the extras. A quick note on optimal number of terraforming modules. There's a tiny bit of iteration if you don't do the math on this all at once, but that's the basics. Remove toxic gasses, if there are any, to safe levels.Īdjust temperature using warming or cooling gasses.Īdjust the atmosphere to 30% or less Oxygen by adding neutral gasses if in excess. Note that only 1% is converted from the atmosphere to hydorsphere extent per year, so you may have to wait a while. ![]() You need 20% Hydrosphere Extent, which means adding a little more than 0.5 atm of Water Vapour. (You can improve terraforming rate a bunch of ways). For Luna only (the best body in Sol to terraform, if you just want more population capacity) 15 is optimal prior to starting on the actual colony, assuming the bare minimum technology. How many terraforming modules is something you can actually calculate. You're going to want a ship with Terraforming modules (probably a space station with the bare minimum plus terraforming modules and a tug to move it into position, since that giant space station can be made with industry) or terraforming installations (which require 50,000 population per installation and can be shipped to the planet just like infrastructure). Low gravity worlds can not be terraformed, presumably because all the air just floats away. It's got to have an acceptable level of gravity. It's still a work in progress, but the main points are: ![]() I'm actually writing a pretty long segment on when to terraform what bodies in Sol for my own report. But, if you really want to, pick up the pennies when you're done picking up the dollar. Which is like saying "Don't pick up those pennies. It's just the worst celestial body in all of Sol to try to terraform. I mean, Venus isn't useless, once you terraform it.
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